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Jasper : Sensing Gamers’ Emotion Using Physiological Sensors

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Jasper : Sensing Gamers’ Emotion Using Physiological Sensors


Speaker (s):

HUYNH NGUYEN PHAN Sinh

PhD Candidate

School of Information Systems

Singapore Management University


Date:


Time:


Venue:

 

June 10, 2016, Friday


2:00pm - 2:30pm


Meeting Room 4.4, Level 4

School of Information Systems

Singapore Management University


80 Stamford Road

Singapore 178902

We look forward to seeing you at this research seminar.

About the Talk

This paper aims to develop a system that evaluates the emotional experience of gamers based on physiological changes. A within-subject experiment with 22 participants has been designed to investigate the effects of difficulty level and social playing mode on player emotions and to examine the correlation between each emotion and the physiological changes. We demonstrate the feasibility of using commodity wearable physiological sensing devices to recognize mobile gamer's emotion. Specifically, our system performs 3-level excitement classification at an accuracy of 77.38% and binary classification of happiness state at an accuracy of 73.21%. These classification results show the potential of using commodity wearable sensing devices as a valuable evaluation tool for game designers to gauge user emotions and develop personalized gaming experience

This a pre-conference talk for 3rd Workshop on Mobile Gaming (MobiGames 2016).

 

About the Speaker

HUYNH NGUYEN PHAN Sinh is a second year PhD student in the School of Information System, Singapore Management University. He is jointly supervised by Professor Youngki Lee and Professor Rajesh Balan. His research interest areas include mobile sensing, unobtrusive sensor systems for healthcare and wellbeing applications. Before joining the PhD program, he obtained his Bachelor of Computer Engineering from Ho Chi Minh University of Technology, Vietnam.