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Research Seminar by Aung PYAE

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Investigating the Usability, User Experience and Usefulness of Digital Game-based Physical Exercises for Older People


Speaker (s):

Aung PYAE

PhD Candidate

Turku Game Lab

Department of Future Technologies

University of Turku, Finland


Date:


Time:


Venue:

 

June 9, 2017, Friday


10:00 am - 11:00 am


Meeting Room 4.4, Level 4

School of Information Systems

Singapore Management University

80 Stamford Road

Singapore 178902

We look forward to seeing you at this research seminar.

ABSTRACT

The population ageing is a global phenomenon (United Nations, 2015). Many countries in the world are facing a challenge of the rapid growth in the number of older people (60+ years) in their population. According to the World Health Organization (WHO), promoting ageing society and ageing well is a global priority. Enhancing the quality of life for older people is important for society. Among different factors that can have an influence on an active lifestyle for older people, physical well-being and independence play an important role. However, older people experience natural age-related changes, including physical and functional decline that can have a negative impact on their quality of life. People (e.g. healthcare professionals) use modern technologies (e.g. robots) to promote older people’s physical well-being and their engagement in physical exercises. Of these different technologies, digital games are promising to enhance older people’s user experiences in doing physical exercise activities.

Although commercial games available in the market (e.g. Nintendo Wii and Microsoft Xbox Kinect games) have the potential for older people’s physical activities, they are not designed for them, as well as not age-friendly (e.g. graphics and game contents). To be able to produce effective games for older people, it is important to understand their user experiences as well as the usability of digital games and interaction devices to play games. In this study, we aim at understanding the usability of digital game-based physical exercises for older people and their user experiences in the gameplay. In addition, we are interested in investigating the usefulness of digital games for older people as an alternative solution to exercise. We designed and developed a digital game-based exercise called the Skiing Game, and evaluated it with 21 Finnish and 24 Japanese older participants in Finland and Japan respectively. We used both qualitative (e.g. interview and observation) and quantitative (e.g. questionnaire) to collect participants' feedback towards the game. The findings show that digital game-based exercises are useful for older people to improve their physical exercise activities, and their user experiences in the gameplay are moderately positive. We also identified the usability issues encountered by the older participants in the usability studies. Then, we propose usability recommendations for designing digital game-based exercises for older people. The findings from this study can be helpful and insightful for usability and HCI practitioners, as well as healthcare professionals who are interested in adopting the game-based approach to enhance older people's experiences in doing physical exercises.

 

About the Speaker

Mr. Pyae is currently a research associate at the National Institute of Education (NIE), Singapore. He is also a doctoral candidate at the Department of future technologies at the University of Turku (Finland), which is one of the top universities and the second largest academic institution in Finland. According to the global university rankings, including QS, THE, NTU, and ARWU, the University of Turku is among 1% of top global universities. He obtained his Master of Information Systems (with dissertation) from the Wee Kim Wee School of Communication and Information in NTU. He has a 9-year experience in Research and Development, specializing in the areas of Human-Computer Interaction, Digital Games, Information Systems, Design Thinking, and Software Engineering. He has worked at local academic institutions, including National Institute of Education, Nanyang Technological University, and Singapore Polytechnic. He also visited Turku University of Applied Sciences in Finland as a visiting researcher. He has collaborated with international institutions and researchers, including Ghent University in Belgium and Sendia-Finland Wellbeing Center in Japan. He has published more than 25 academic papers in international peer-reviewed journals and conference articles.